AMC Studio for RADAR: “Călător”, from sculpture to game art and AR
Published on 24 May, 2021
If digital art is what you’re into, find us at RADAR 2021 | FLUX, the temporary New Media Art Museum, June 10th-13th, at Romaero, Bucharest.
Following our experiment last year with modelling contemporary art in our Art Hunt Challenge, we continue our study about exploring the digital space with “Călător: art in flux”, our submission for RADAR.
Now, we made a cutting-edge sculpture from the 80’s walk for the first time, with a little help from a new friend: tech, digital game art and AR.
“Călător”, from sculpture to game art and AR, is a multidisciplinary project between our studio, the AR devs from Augmented Space Agency and Darie Dup, sculptor.
#prietenimaginar gets you to RADAR!
Since you’re here, you might already be interested in going to RADAR.
We can get you a full pass and also a nice & honorable way of participating in the festival. Let’s play a game!
We made a 3D model of a sculpture found in the National Museum of Contemporary Art and now it’s free to play.
Rules of the game:
- Download the Augmented Space Agency app on Google Play/AppStore (free)
- Explore the world in AR along with your new imaginary friend. Remember to have fun, be creative!
- Make a video using the app, post it on your Instagram profile with #prietenimaginar to make it easy for us to find it.
10 video creators with the most likes receive a free ticket to see their video in the festival, and of course, a full pass for the weekend. Game over on the 8th of June. We’ll be displaying all submitted videos at the festival.
A screen at our exhibition is dedicated to all your #prietenimaginar videos!
- AMC Studio: 3D artist Marius Petre
- Web Gallery Devs: Dragoș Casian, Andrei Dănescu
- Coordinator: Georgiana Toea
- Sculptor: Darie Dup
- App AR: Augmented Space Agency
- Animation: Filip Rădulescu
- Rigging: Ciprian Dumitru
“We’ve been very happy to work with AMC: from early stages until the end, they always did their best and reached our standards of quality within tough- and sometimes changing- constrains.”
Ahmed BOUKHELIFA, Producer, EDEN Games
“AMC was an excellent partner. Their work was done in a timely manner and to the standard that we were looking for. This included adapting to the unique “Graphic Noir” texture style that The Darkness II maintains. I would highly recommend them based off of my experience on this project.”
Jeff EDWARDS, Production, Digital Extremes
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Rodney LUM, Art Outsourcing Manager, Disney/Propaganda Games
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Vassos SHIARLIS, Studio Outsource Manager, Disney/Black Rock Studio
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Carey CHICO, Executive Art Director, Pandemic Studios/EA
“AMC is a great partner! They always achieve our art quality expectations. They are adapting to changes quickly and deliver on time and budget. AMC’s character art team is top notch and we love the cooperation with the whole team!”
MICHAL DRTINA, OUTSOURCING PRODUCER, HANGAR 13
“We had the opportunity to experience the full potential of long-distance cooperation. We are extremely satisfied with the quality and productivity of our joint work on World of Tanks 1.0. AMC has shown that it is ready to challenge the complexity and tight due dates. Great specialists who know their field and are ready to constantly maintain and raise the quality bar.“
Yakov Yaskevich, Vehicle and Environment Art Supervisor, Wargaming.net
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Audrey Mladina, Producer, Midwinter Entertainment
“Overall, the general collaboration was great. The quality of the delivered assets was great, coming with a great understanding in visual design, form and artistic language, and your experience helped us a lot with adapting our vision from the concept art phase to the 3D models. This was also emphasized by a great communication between our teams and I loved that we shared the same work ethics and mentality that are center focused on delivering the best quality work we can produce.“