Remembering Romanian Design Week ’19 #seeyouinseptember
Published on 14 May, 2020
Starting eight years ago, May in Bucharest means Romanian Design Week, the most important national multidisciplinary event. RDW is a radiography of local creative industries, architecture, fashion, graphic design, product design and everything-design-in-between is here.
For this occasion, we were about to make a huge event in partnership with the National Museum of Contemporary Art, but it’s postponed for a while. #seeyouinseptember
Until we meet again, we invite you on a virtual journey at last year’s exhibition we had at RDW, titled “We Shape Worlds“.
RDW offered us a stage to talk about our craft, digital art for games, to folks interested in the creative industries.
We reached the big audience also for spreading the word that lots of the AAA titles they play is supported from Romania, from concept art to modeling. The industry flourishes, young artists are welcome.
We made real objects of our digital assets, popular Characters and Environments in AAA games such as The Witcher, World of Tanks or Terminator Salvation.
Almost everyone that entered our tiny exhibition was able to name at least one game they loved playing.
We’ve made new friends sharing the same passion for video gaming, all that’s design, toys, tech, 3D – print or fantasy.
It was an extraordinary experience meeting and learning from other world shapers, but most of all, receiving the confirmation that our daily struggle with our own limits – making videogames look awesome – is truly appreciated by its beneficiaries.
Cheers to our colleagues that stepped out their digital playground and created analog crafted objects for the exhibition: Mădălina Pomparău, Andrei Bradu, Dragoş George Marinescu, Dan Cocină, Alexandru Almășan, Andrei Dănescu.
See you again in September!
“We’ve been very happy to work with AMC: from early stages until the end, they always did their best and reached our standards of quality within tough- and sometimes changing- constrains.”
Ahmed BOUKHELIFA, Producer, EDEN Games
“AMC was an excellent partner. Their work was done in a timely manner and to the standard that we were looking for. This included adapting to the unique “Graphic Noir” texture style that The Darkness II maintains. I would highly recommend them based off of my experience on this project.”
Jeff EDWARDS, Production, Digital Extremes
“AMC has shown themselves to be at the highest tier among our outsourcing vendors. Their talent is excellent and their technical expertise shows that they have years of experience working in the game industry. Highly recommended.“
Rodney LUM, Art Outsourcing Manager, Disney/Propaganda Games
“Our experience working with AMC has been excellent… a professional and well managed operation delivering high standards of work on time and to budget.”
Vassos SHIARLIS, Studio Outsource Manager, Disney/Black Rock Studio
“We loved using AMC so much, that we had them working back-to-back schedules starting with Mercenaries 2 and then continuing immediately on Saboteur. They did roughly 60% of our outsource work and their quality was excellent. When the time comes, we won’t hesitate to use them again.”
Carey CHICO, Executive Art Director, Pandemic Studios/EA
“AMC is a great partner! They always achieve our art quality expectations. They are adapting to changes quickly and deliver on time and budget. AMC’s character art team is top notch and we love the cooperation with the whole team!”
MICHAL DRTINA, OUTSOURCING PRODUCER, HANGAR 13
“We had the opportunity to experience the full potential of long-distance cooperation. We are extremely satisfied with the quality and productivity of our joint work on World of Tanks 1.0. AMC has shown that it is ready to challenge the complexity and tight due dates. Great specialists who know their field and are ready to constantly maintain and raise the quality bar.“
Yakov Yaskevich, Vehicle and Environment Art Supervisor, Wargaming.net
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