Video Games Art at the 1st edition of RADAR – Romanian Artists Developing Alternative Realities
Published on 5 November, 2019
Andrei Bradu, our Lead Character Artist and Marius Petre, junior Environment Artist, were both part in the line-up of RADAR – Romanian Artists Developing Alternative Realities, the first edition of this festival that scans the new media art scene in Romania.
By the powers of art & tech combined, the former Filaret Electrical Plant, an historical monument in Bucharest, was transformed, for three nights, in an immersive playground with artworks as toys, leisure and learning tools for everyone.
More than 50 artists, new media studios, research and educational institutions displayed their collaborative efforts promoting artistic expression through cutting-edge technologies and interactive narratives: virtual reality, augmented reality, artificial intelligence, video mapping, interactive installations, video games art, sound design, education & playground.
The Video Games Art section, beautifully curated by Mihai Zorca (Ubisoft Romania) hosted live Zbrush and live drawing sessions, two exhibitions, Character and Environment Art.
The most awesome surprise to us was to see General Caranthir in what we think to believe his natural posture and heights, in VR, impetuous.
This one time encounter made our Lead Artist, Andrei Bradu, the original General’s shaper, quite emotional, but somehow succeeded this brave pose for the picture.
After seeing Joaquin Phoenix’s Joker, our junior artist Marius Petre engaged to sculpt one of his iconic gestures.
While having a beer, and conversations with the audience. A chair next to his was available for everyone that had curiosities about how sculpting in Zbrush is like.
Leaving your desk chair, meeting other peers, using digital art to raise emotions to people, feel good when you’re an artist.
La Grande Finale:
We welcome this festival and see you all next year!
The complete list of Artists:
Andrei Bradu – AMC
Cătălin Bercea – Ubisoft
Mihai-George Pană – Ubisoft
Cristian Buliarcă – Freelancer
Claudiu Tănasie – Freelancer
Cătălin Bercea – Ubisoft
Marius Petre – AMC
Bogdan Ionete – Ubisoft
Cristian “Sickbrush” Chihaia – Ubisoft
Claudiu Tănasie – Freelancer
Live Drawing (Ubisoft):
Bogdan “Butz” Bratu
“We’ve been very happy to work with AMC: from early stages until the end, they always did their best and reached our standards of quality within tough- and sometimes changing- constrains.”
Ahmed BOUKHELIFA, Producer, EDEN Games
“AMC was an excellent partner. Their work was done in a timely manner and to the standard that we were looking for. This included adapting to the unique “Graphic Noir” texture style that The Darkness II maintains. I would highly recommend them based off of my experience on this project.”
Jeff EDWARDS, Production, Digital Extremes
“AMC has shown themselves to be at the highest tier among our outsourcing vendors. Their talent is excellent and their technical expertise shows that they have years of experience working in the game industry. Highly recommended.“
Rodney LUM, Art Outsourcing Manager, Disney/Propaganda Games
“Our experience working with AMC has been excellent… a professional and well managed operation delivering high standards of work on time and to budget.”
Vassos SHIARLIS, Studio Outsource Manager, Disney/Black Rock Studio
“We loved using AMC so much, that we had them working back-to-back schedules starting with Mercenaries 2 and then continuing immediately on Saboteur. They did roughly 60% of our outsource work and their quality was excellent. When the time comes, we won’t hesitate to use them again.”
Carey CHICO, Executive Art Director, Pandemic Studios/EA
“AMC is a great partner! They always achieve our art quality expectations. They are adapting to changes quickly and deliver on time and budget. AMC’s character art team is top notch and we love the cooperation with the whole team!”
MICHAL DRTINA, OUTSOURCING PRODUCER, HANGAR 13
“We had the opportunity to experience the full potential of long-distance cooperation. We are extremely satisfied with the quality and productivity of our joint work on World of Tanks 1.0. AMC has shown that it is ready to challenge the complexity and tight due dates. Great specialists who know their field and are ready to constantly maintain and raise the quality bar.“
Yakov Yaskevich, Vehicle and Environment Art Supervisor, Wargaming.net
“AMC has been a pleasure to work with throughout the duration of our partnership on Scavengers. They always deliver high quality work, are very accommodating to any updates to the production schedule, and continuously seek to improve their craft. They’re a very dedicated team that has performed above and beyond our expectations, and we look forward to continuing our partnership with them.“
Audrey Mladina, Producer, Midwinter Entertainment
“Overall, the general collaboration was great. The quality of the delivered assets was great, coming with a great understanding in visual design, form and artistic language, and your experience helped us a lot with adapting our vision from the concept art phase to the 3D models. This was also emphasized by a great communication between our teams and I loved that we shared the same work ethics and mentality that are center focused on delivering the best quality work we can produce.“