World Art Day 2022
Published on 15 April, 2022
This day is dedicated to the amazing works of art that we see everyday around the world. To celebrate this year’s World Art Day, we’ve asked our Team to share their personal projects with us.
Daniel Merticariu, Lead Character Artist
Finally I’ve managed to bring this one to light. I’ve named her Nebiri. As it sounded just right to my ear when my eye was watching her render. It was a long process that started as a trial and error on my way to learn rendering in Arnold. And I can say it has been quite a journey, with a ton of teachings along the way. But here it is, done and close to what I have hoped for it. There are still quite a few things I could have done better, but it’s time to call it done and move to the next one that’s waiting in line to be finished. As quite many have gathered.
The sculpt was inspired by a picture by Mario Gerth that I found randomly online. It caught my eye and I couldn’t hold myself from trying to make a portrait study from it. So I started and then I couldn’t stop imagining it in a very colorful picture. Those red flowers actually haunted my dreams quite a few times, well before I was close to the texturing stage of this.
I hope you’ll enjoy it, as much as I did working on it.
You can see more of Daniel’s work on ArtStation.
Andrei Bradu, Senior Character Artist
Octavian Feneş, Junior Environment Artist
Game Ready Doom Shotgun based on a cool concept by Shaun Mooney. Special thanks to Shaun for this awesome concept, and for allowing me to use it!
You can see more of Octavian’s work on ArtStation.
Sorin Verdeş, Junior Character Artist
Made this artwork around 3-4 years ago, with a German nib from 1944. The funny thing is I’ve signed my name on it, but no one has been able to find it yet. 😉
Iulian Claudiu Doanță, Junior Environment Artist
Rareş Ioan Tujan, Senior Environment Artist
This digital artwork was made during a worldbuilding course, where the assignment was to combine 3D and 2D techniques to create an image. The above is a part from a giant bridge on which various merchants made their homes and sold their wares. A sort of shanty-town evolved at the base of the bridge, which lived on the scraps from above.
David Oroian, Environment Artist
It’s a true pleasure to show this project. Big thanks to everyone from the team for allowing me to chase this level of detail and especially for the feedback and encouragement.
I was responsible for all the production stages under the close guidance of 3D Artist Dragos Casian.
You can see more of David’s work on ArtStation.
Daniel Vijoi, Lead Environment Artist
Marius Petre, Character Artist
I like experimenting in my free time. For the first one, I played around with surface noise on a woman basemesh and that was the result. In the second, I used the clothpull brush on a human basemesh.
“We’ve been very happy to work with AMC: from early stages until the end, they always did their best and reached our standards of quality within tough- and sometimes changing- constrains.”
Ahmed BOUKHELIFA, Producer, EDEN Games
“AMC was an excellent partner. Their work was done in a timely manner and to the standard that we were looking for. This included adapting to the unique “Graphic Noir” texture style that The Darkness II maintains. I would highly recommend them based off of my experience on this project.”
Jeff EDWARDS, Production, Digital Extremes
“AMC has shown themselves to be at the highest tier among our outsourcing vendors. Their talent is excellent and their technical expertise shows that they have years of experience working in the game industry. Highly recommended.“
Rodney LUM, Art Outsourcing Manager, Disney/Propaganda Games
“Our experience working with AMC has been excellent… a professional and well managed operation delivering high standards of work on time and to budget.”
Vassos SHIARLIS, Studio Outsource Manager, Disney/Black Rock Studio
“We loved using AMC so much, that we had them working back-to-back schedules starting with Mercenaries 2 and then continuing immediately on Saboteur. They did roughly 60% of our outsource work and their quality was excellent. When the time comes, we won’t hesitate to use them again.”
Carey CHICO, Executive Art Director, Pandemic Studios/EA
“AMC is a great partner! They always achieve our art quality expectations. They are adapting to changes quickly and deliver on time and budget. AMC’s character art team is top notch and we love the cooperation with the whole team!”
MICHAL DRTINA, OUTSOURCING PRODUCER, HANGAR 13
“We had the opportunity to experience the full potential of long-distance cooperation. We are extremely satisfied with the quality and productivity of our joint work on World of Tanks 1.0. AMC has shown that it is ready to challenge the complexity and tight due dates. Great specialists who know their field and are ready to constantly maintain and raise the quality bar.“
Yakov Yaskevich, Vehicle and Environment Art Supervisor, Wargaming.net
“AMC has been a pleasure to work with throughout the duration of our partnership on Scavengers. They always deliver high quality work, are very accommodating to any updates to the production schedule, and continuously seek to improve their craft. They’re a very dedicated team that has performed above and beyond our expectations, and we look forward to continuing our partnership with them.“
Audrey Mladina, Producer, Midwinter Entertainment
“Overall, the general collaboration was great. The quality of the delivered assets was great, coming with a great understanding in visual design, form and artistic language, and your experience helped us a lot with adapting our vision from the concept art phase to the 3D models. This was also emphasized by a great communication between our teams and I loved that we shared the same work ethics and mentality that are center focused on delivering the best quality work we can produce.“