Dead Space Remake

We were absolutely thrilled to be a part of Dead Space Remake! A truly legendary game that brought back early gaming memories for many on our Team.

The Witcher 3: Wild Hunt

How to create new assets for an already highly popular realistic 3D universe, while maintaining a distinct art style and adapt to new technology? A wild hunt you think, and magic skills?


We were absolutely thrilled to partner with on their upcoming game, GORD. The single-player, adventure-strategy is coming soon. Stay tuned!

Gangstar New York

We were very excited to work with Gameloft on their upcoming game, Gangstar New York. Stay tuned for more!


Creating clothes, armor and accessories within a very specific style. We love a good challenge, and that’s exactly what Scavengers was.

World Of Tanks

Top of range photo-realistic 3D art. Rigour by all means. Both for historical accuracy of assets, and technical requirements. Russian speaking experts reviewed every element down to welding techniques and the type of nuts and bolts used for each tank.

Spider Man

Our Production Manager is, for us, the real superhero. Integrated art development with the strictest technical and deadline requirements at every single intermediate stage of an asset…that’s a mission.

Call Of Duty

A substantial call of duty by all means. Triangulating the highest quality integrated photo-realistic 3D art development, efficiency of production process, and needs of a complex client collaboration.


When you work as an extension of the client’s team and have a good tech challenge as you use your client’s tools…that’s how you learn first hand that meaning of ‘family’. Integrated photo-realistic 3D art development with a massive base of research on the spirit and atmosphere of the ’30s and late ‘60s.

Gear Club Unlimited 2

“Spot the difference” remains the nickname of our legendary team of artists that took on this photo-realistic 3D technical driving experience. Top-notch accuracy of vehicle details, and teamwork at its finest. While boosting our own engines to the maximum due to tight deadlines.