Take Christian Bale. We studied and know by heart and by pixel every single feature of his anatomy. Because, creating highly detailed digital reproductions of actors from a movie, is realistic 3D character development at its finest.
Achieving a specific cartoony art style with multiple texture skins for each asset has never been more provoking. A new art style is always a challenge to embrace.
Over ten years of ongoing collaboration. A feast of 3D art assets and evolving styles. Hundreds of characters, environment assets, weapons and props. Solid tech opportunities along the way due to evolving technology. Learning to navigate the subtleties and perks of a long term relationship.
How to shape an entire Universe, starting from one single layout and a few directional images. Full pipeline creation from concept art to in-engine integration.
Our own chronicle of the use of light and shadow in expressing believable stylized 2D environments. “How to create a coherent universe for each location” was the name of the game every day.