Client: Sony Interactive Entertainment
Project management tool: Liquid Planner
Create a variety of environment elements and props for an AAA action-adventure game within strict time limits. Monuments, statues, building decorations and game collectibles, props.
Once we clarified the brief, the key step was to secure extra time for the preproduction phase.
Each stage of asset development had to be carefully estimated and planned to secure enough time for artistic quality.
We led ongoing conversation with the client, and upfront alignment on any technical or artistic challenge.
Managing integrated art development with the strictest technical and fixed deadline requirements at every single intermediate stage of an asset…that’s a mission. Our Production Manager is, for us, the real superhero.