The Witcher 3: Wild Hunt

How to create new assets for an already highly popular realistic 3D universe, while maintaining a distinct art style and adapt to new technology? A wild hunt you think, and magic skills?

GORD

We were absolutely thrilled to partner with Covenant.dev on their upcoming game, GORD. The single-player, adventure-strategy is coming soon. Stay tuned!

Scavengers

Creating clothes, armor and accessories within a very specific style. We love a good challenge, and that’s exactly what Scavengers was.

Spider Man

Our Production Manager is, for us, the real superhero. Integrated art development with the strictest technical and deadline requirements at every single intermediate stage of an asset…that’s a mission.

Mafia

When you work as an extension of the client’s team and have a good tech challenge as you use your client’s tools…that’s how you learn first hand that meaning of ‘family’. Integrated photo-realistic 3D art development with a massive base of research on the spirit and atmosphere of the ’30s and late ‘60s.

Terminator Salvation

Take Christian Bale. We studied and know by heart and by pixel every single feature of his anatomy. Because, creating highly detailed digital reproductions of actors from a movie, is realistic 3D character development at its finest.

Atlas Reactor

Achieving a specific cartoony art style with multiple texture skins for each asset has never been more provoking. A new art style is always a challenge to embrace.

RIFT

Over ten years of ongoing collaboration. A feast of 3D art assets and evolving styles. Hundreds of characters, environment assets, weapons and props. Solid tech opportunities along the way due to evolving technology. Learning to navigate the subtleties and perks of a long term relationship.