The Witcher 3 – Wild Hunt
Client: CD Projekt Red
Year: 2013
Platforms: Windows, Xbox One, PS4
Category: Open World, RPG, Action
Project management tool: Microsoft Project
The Brief
The Witcher universe is already a gaming reference with a distinct art style, part of pop-culture like Star Wars or Lord Of the Rings.
Upgrade previously established assets to new technology and industry standards. Create new 3D assets within technical restrictions, while protecting the quality of art and its distinct style. Convert to PBR texturing. Simulate fabric realistically.


The Solution
We leveraged the pre-production phase to gain an in depth understanding of previous game instalments. One of the keys was to establish art style benchmarks for reference.
We upgraded hardware to match the requirements for polycount, texture sizes and source files.
Got up to speed with Physically Based Rendering workflow, and adapted our processes to be qualified for the client’s pipeline.



The Epilogue
Developing new assets for an already highly popular realistic 3D universe, whilst maintaining a distinct art style and adapting to new technology, represented a tremendous opportunity to up-skill the team. Efforts, skills and creativity were magic wands.
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