Excellence is our final frontier
We brush up the very last detail of our piece of digital art. And we master the science and process behind it.
As such, everything we touch, becomes. It becomes an entire new space, an entire new world.
How to shape an entire Universe, starting from one single layout and a few directional images. Full pipeline creation from concept art to in-engine integration.
Call Of Duty
A substantial call of duty by all means. Triangulating the highest quality integrated photo-realistic 3D art development, efficiency of production process, and needs of a complex client collaboration.
When you work as an extension of the client’s team and have a good tech challenge as you use your client’s tools…that’s how you learn first hand that meaning of ‘family’. Integrated photo-realistic 3D art development with a massive base of research on late ‘60s spirit and atmosphere.
Gear Club Unlimited 2
“Spot the difference” remains the nickname of our legendary team of artists that took on this photo-realistic 3D technical driving experience. Top-notch accuracy of vehicle details, and teamwork at its finest. While boosting our own engines to the maximum due to tight deadlines.
Over ten years of ongoing collaboration. A feast of 3D art assets and evolving styles. Hundreds of characters, environment assets, weapons and props. Solid tech opportunities along the way due to evolving technology. Learning to navigate the subtleties and perks of a long term relationship.
Our own chronicle of the use of light and shadow in expressing believable stylized 2D environments. “How to create a coherent universe for each location” was the name of the game every day.
World Of Tanks
Top of range photo-realistic 3D art. Rigour by all means. Both for historical accuracy of assets, and technical requirements. Russian speaking experts reviewed every element down to welding techniques and the type of nuts and bolts used for each tank.
The Witcher 3 – Wild Hunt
How to create new assets for an already highly popular realistic 3D universe, whilst maintaining a distinct art style and adapt to new technology? A wild hunt you think, and magic skills?
Our Production Manager is, for us, the real superhero. Integrated art development with the strictest technical and deadline requirements at every single intermediate stage of an asset…that’s a mission.
Take Christian Bale. We studied and know by heart and by pixel every single feature of his anatomy. Because, creating highly detailed digital reproductions of actors from a movie, is realistic 3D character development at its finest.
Realistic 3D characters replicating those in the Defiance TV Series 2013 to 2015. We emulated a distinct art direction in our designs, whilst infusing our own creative elements. Yes, we defied the odds once again.
Achieving a specific cartoony art style with multiple texture skins for each asset has never been more provoking. A new art style is always a challenge to embrace.
Maya, there’s something about your splash screen you need to know NOW
It’s the image of you that haunts me every day. My feelings have changed. Why aren’t you beautiful anymore? I still remember the first time I opened Maya 8 in 2006 and saw the splash screen. That moment of awe, similar to the first time you see a gothic cathedral. It looked monumental. It intimidated […]
“We’ve been very happy to work with AMC: from early stages until the end, they always did their best and reached our standards of quality within tough- and sometimes changing- constrains.”
Ahmed BOUKHELIFA, Producer, EDEN Games
“AMC was an excellent partner. Their work was done in a timely manner and to the standard that we were looking for. This included adapting to the unique “Graphic Noir” texture style that The Darkness II maintains. I would highly recommend them based off of my experience on this project.”
Jeff EDWARDS, Production, Digital Extremes
“AMC has shown themselves to be at the highest tier among our outsourcing vendors. Their talent is excellent and their technical expertise shows that they have years of experience working in the game industry. Highly recommended.“
Rodney LUM, Art Outsourcing Manager, Disney/Propaganda Games
“Our experience working with AMC has been excellent… a professional and well managed operation delivering high standards of work on time and to budget.”
Vassos SHIARLIS, Studio Outsource Manager, Disney/Black Rock Studio
“We loved using AMC so much, that we had them working back-to-back schedules starting with Mercenaries 2 and then continuing immediately on Saboteur. They did roughly 60% of our outsource work and their quality was excellent. When the time comes, we won’t hesitate to use them again.”