
Client: Wargaming.net
Year: 2018
Platforms: Windows, Xbox 360, Xbox One, PS4
Category: MMO, Vehicular Combat
Project management tool: Liquid Planner, Jira, Confluence, Trello
We developed historically accurate vehicles (highres, lowres, UV’s and bakes), buildings and props for the graphical overhaul. The majority of assets were achieved through an iterative process that ensured maximum quality.
On top of that, we also had historical experts review every element, from welding techniques to the type of nuts and bolts. How about that?





