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We Shape Worlds

We shape worlds. For other worlds shapers.

We provide digital art creation, content solutions and technical tools for the games industry.

What we don’t provide? Any empty promises. Such as ‘we are the greatest, the most, the…’. We just firmly promise that we don’t stop until there is no room for any ‘better’.

In simple words, we give our all. On every inch, on every pixel.

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From the blog:

Shaping An Earth-like Planet in Substance Designer

Hello, I am Robert Tudor, Environment Artist in AMC. I’ll show you a fun exercise I did using Substance Designer, the creation of an earth-like planet. This is simply a way of doing it, I am not a planet builder expert, more of a fan.

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