The Witcher 3: Wild Hunt

How to create new assets for an already highly popular realistic 3D universe, while maintaining a distinct art style and adapt to new technology? A wild hunt you think, and magic skills?

GORD

We were absolutely thrilled to partner with Covenant.dev on their upcoming game, GORD. The single-player, adventure-strategy is coming soon. Stay tuned!

Scavengers

Creating clothes, armor and accessories within a very specific style. We love a good challenge, and that’s exactly what Scavengers was.

World Of Tanks

Top of range photo-realistic 3D art. Rigour by all means. Both for historical accuracy of assets, and technical requirements. Russian speaking experts reviewed every element down to welding techniques and the type of nuts and bolts used for each tank.

Spider Man

Our Production Manager is, for us, the real superhero. Integrated art development with the strictest technical and deadline requirements at every single intermediate stage of an asset…that’s a mission.

Call Of Duty

A substantial call of duty by all means. Triangulating the highest quality integrated photo-realistic 3D art development, efficiency of production process, and needs of a complex client collaboration.

Mafia

When you work as an extension of the client’s team and have a good tech challenge as you use your client’s tools…that’s how you learn first hand that meaning of ‘family’. Integrated photo-realistic 3D art development with a massive base of research on late ‘60s spirit and atmosphere.

Gear Club Unlimited 2

“Spot the difference” remains the nickname of our legendary team of artists that took on this photo-realistic 3D technical driving experience. Top-notch accuracy of vehicle details, and teamwork at its finest. While boosting our own engines to the maximum due to tight deadlines.

Terminator Salvation

Take Christian Bale. We studied and know by heart and by pixel every single feature of his anatomy. Because, creating highly detailed digital reproductions of actors from a movie, is realistic 3D character development at its finest.

Atlas Reactor

Achieving a specific cartoony art style with multiple texture skins for each asset has never been more provoking. A new art style is always a challenge to embrace.

RIFT

Over ten years of ongoing collaboration. A feast of 3D art assets and evolving styles. Hundreds of characters, environment assets, weapons and props. Solid tech opportunities along the way due to evolving technology. Learning to navigate the subtleties and perks of a long term relationship.

Entropia Universe

How to shape an entire Universe, starting from one single layout and a few directional images. Full pipeline creation from concept art to in-engine integration.

Hidden Chronicles

Our own chronicle of the use of light and shadow in expressing believable stylized 2D environments. “How to create a coherent universe for each location” was the name of the game every day.

scavenger

We shape worlds. For other world shapers.

We provide digital art creation, content solutions and technical tools for the games industry.

What don’t we provide? Any empty promises. Such as ‘we are the greatest, the most, the…’. We just firmly promise that we don’t stop until there is no room for any ‘better’.

In simple words, we give our all. On every inch, on every pixel.

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