The Word

Tips and tricks, shapes and volumes, texture and materiality, artistic licence, composition, innovation, standards of artistic excellence, research, successes, failures, learnings, scripts, festivals, events. The whole enchilada. 

This is the place to be. 

Be Epically Artist

We’ve joined forces with Amber for bringing inspiring people in front of our teams. It was only natural for inviting Daniel Dociu, Art Director at Amazon Game Studios, as the first speaker of this internal masterclass series.  Radu Vasile, Concept Artist in AMC Games, described this experience that he has long awaited for. A concept […]

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AMC Ro Studio, a “Made in Romania” company, awarded by The Bucharest Stock Exchange

Starting with 2017, The Bucharest Stock Exchange organizes “Made in Romania”, a training program for the most promising Romanian businesses that also have a strong social impact. Their goal is to promote and also assist the entrepreneurs throughout a full year in bringing their businesses to the next level. This year, we’ve been selected as […]

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Marking menu wizard in Maya, made by AMC Lab

This script allows you to change the default contextual marking menu in Maya. Andrei Rădoi, Senior Environment Artist in AMC, created this script to enhance the efficiency of your modelling works and for customising your tools so as you can find it easily. Installation: Automatic (just for Windows) First, close the Maya if it’s already […]

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The GDC Experience of an AMC Tech Artist

Andrei Dănescu, AMC Tech Artist, went to Game Developers Conference 2019. He’s back with industry stories filtered through his sense of curiosity and passions.  Reason for travel? GDC. What’s a GDC? Game Developers Conference, it’s an annual event where studios and developers gather to share … Approved. Next in line! The US Visa officer is […]

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Shaping An Earth-like Planet in Substance Designer

Hello, I am Robert Tudor, Environment Artist in AMC. I’ll show you a fun exercise I did using Substance Designer, the creation of an earth-like planet. This is simply a way of doing it, I am not a planet builder expert, more of a fan.

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